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[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce: 1. Open attached project "Repro_GalaxyS10e.zip" 2. Build for Android with Mali G76 3. When in App, keep scaling the me... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce: 1. Open attached project 2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1 Not reprod... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce: 1. Open user-submitted project (LightProbeBug) 2. Navigate to the Assets/Prefabs folder 3. Open one of the prefabs... Read more
MoveMouseEvent.button returns 0 both when no button is pressed and when ...
How to reproduce: 1. Open the attached "case_1149053-MouseMoveButton.zip" project 2. Open the "BugReport > ExampleWindow" window 3. ... Read more
IL2CPP build fails when building on Android platform
To reproduce: 1. Open the user's attached project 2. Switch platform to Android 3. Un-tick the "Custom Keystore" in the Player Sett... Read more
"OnApplicationPause" does not trigger when Title bar is Right Clicked
Reproduction steps: 1. Open "Windows_Freeze.zip" project 2. Enter Play mode 3. Notice music is playing 4. Unfocus Unity 5. Notice m... Read more
[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2
To reproduce: 1. Open attached project 2. Build and run on a Galaxy S4 3. Notice that shaders do not compile Actual result: There s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled