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[Android] Crash on "UnityAdsSettings_Get_Custom_PropEnabled" when HW Sta...
Repro steps:1. Open user attached project2. Build and Run on Android Actual: A black screen appears Reproducible with: 2018.3.0b7, 2... Read more
[iOS] [iPad Pro 11"] Letterboxed Legacy Launch Images
Reproduction steps:1. Open the attached "1115554.zip" project.2. Build and run it on iPad Pro 11". Actual behavior:- Notice, that La... Read more
The object animation is clipping when adding animation in the Timeline
How to reproduce:1. Open attached "Timeline Accuracy Error Sample.zip" project2. Play the scene3. Observe the differences in the leg... Read more
TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce:1. Open the user attached project named "AnimationJobs"2. Select the "Chomper" GameObject in the Hierarchy, note th... Read more
GameObject's original position changes when selecting Timeline with its ...
How to reproduce:1. Download project from OC "Case_1116007_AnimatorTimeline"2. Open Timeline window3. Select "Character" GameObject ... Read more
ParticleSystem Individual particle scaling is reversed when using specif...
Repro Steps:1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project2. Make sure that the properties on ParticleSystem Ga... Read more
[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro
How to reproduce:1. Open attached project2. Build to device3. Move the camera so that the shadow of the cube would be barely visible... Read more
[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP
How to reproduce:1. Open attached project2. Build to Android device Expected result - Application does not crash or Unity should not... Read more
GameObject's original position changes when making changes in its Animat...
How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more
[Tooltips] Custom radius on collider blocks shows the wrong tooltip.
Repro steps:1. Add any Collider block in update (AABox, Cylinder, Sphere, etc.)2. Change Radius Mode to Custom3. Mouse over Radius a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used