Search Issue Tracker
"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more
[ECS] EntityDebugger does not show Vector3 and inner struct field names,...
Steps to reproduce:1. Open user attached project2. Open test scene3. Press play4. In Entity Debugger select GLOBAL world5. Select sy... Read more
[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce:1. Open user's attached project "testeditorprefs.zip"2. In main toolbar, go to TEST->Open Window3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce:1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World"2. Enter Play mode Expected result... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce:1. Open attached project "1115486_test"2. In the Project window go to Assets folder and select TestPrefab3. In th... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
[IParticleSystemJob] Bounding box is not recalculated after the job
Repro steps:1. Open SampleScene from the attached project2. Press pause/play to enter play while paused3. Select the Particle System... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce:1. Open tester-attached project (LoadPrefabContents)2. Drag the script 'NewBehaviourScript.cs' onto any GameObject3... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more
Editor window has different size compared to newly added windows of the ...
Steps to reproduce:1. Open the attached project "case_1116842"2. Notice how the sizes of two Hierarchy windows are different Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Empty gap next to Preview window in SpeedTree Shader Graph Nodes
- Override move options in Inspector are not disabled when only one Override is added in URP Volume
- “NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light when Editor theme is set to Light
- Default Volume Profile property does not get reset when the property is selected and the reset button is pressed
- Saving Visual Effect Graph closes it in Visual Effect Graph window