Search Issue Tracker
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:1) Open a new project2) Build it with default settings for Windows3) Find the .exe file4) Right click it -> Propertie... Read more
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project2. Open "Editor/HardCrash" script3. Notice Undo.DestroyObjectImmediate(null)4. In Unity,... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...
1. What happenedWhen I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any an... Read more
[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...
At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project2. Open scene bugreport.unity3. Play the scene- Note how the cloth never passes through th... Read more
[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Clear baked data5. Notice that scene becomes very bright unt... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project2. Open scene animationEvents.unity- Scene contains about 400 animated characters that eac... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping