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[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...
To reproduce: 1. Download attached project "Blittest.zip" and open in Unity2. Open "test" scene3. Set Graphics API to OpenGLES24. Bu... Read more
System.PlatformNotSupportedException errors are thrown when using Grapev...
Reproduction steps:1. Open user submitted project ("GrapevineDllBug")2. Enter and quit Play mode3. Inspect errors in the console Exp... Read more
[ECS] Crash on AtomicList::Load after undoing
How to reproduce:1. Open the "Undo_Crash.zip" project2. Open the "SampleScene.unity" scene3. Select "Bullet" game object in the Hier... Read more
[PLM] Editor throws errors when entering UV Overlap scene debug view
Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene2. Navigate to the Lighting Settings window and bak... Read more
Crash on abort when calling 3rd party function inside using statement
How to reproduce:1. Open the "Crash_Excel.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result Unity crashes... Read more
Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...
To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity2. Open "test" scene3. Enter to Play mode4. Press "Load A... Read more
[Incremental Compiler] Unloading broken assembly error in console
To reproduce:Open attached project An error will pop out:Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/Plu... Read more
[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...
1. Open attached project2. Open "FlickeringQuad" scene3. Enter playmode and observe the flickering (also reproducible in Standalone,... Read more
[Editor] Unable to switch build platform after selecting "Facebook" in B...
Unable to switch build platform after selecting facebook in Build Settings.Gameroom option is missing in build settings for Facebook... Read more
[Android][LWRP] Performance regression when using LWRP settings on an em...
To reproduce:1. Open the QA's provided project2. Build and run the sample scene3. Profile the player4. Set the Scriptable Render Pip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal