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No baked lightmap data is present after baking with Progressive Lightmap...
Steps to reproduce: # Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2] # M... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps: 1. Open the attached 'HDRP_2022-2_Testing' project 2. Open the 'OutdoorsScene' 3. Observe the Scene view Expect... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
[Backport] [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorRe...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Microsoft Media Foundation was not found, VideoPla... Read more
A false pop-up appears when modifying a script and having Recompile Afte...
Update/Note: we decided to revert this change as users were asking to return this option How to reproduce: 1. Open the attache... Read more
Crash on TypeTreeQueries::HasManagedReferences when adding new item to t...
How to reproduce: 1. Open the attached user's project from "AFPSCounter-2022.1.zip" 2. Open Scene "ProfilerCounters" and select "Adv... Read more
Crash on scripting_class_get_image when opening a project and compiling ...
How to reproduce: 1. Open the attached project from "rubens_uclient_main.zip" 2. Observe the crash Reproducible with: 2020.3.7f1, 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "New Decal.mat has no meta file, but it's in an immutable folder" error is thrown when creating a new Material for a Decal Projector after clicking the default Decal Material
- "Shader error in 'Shader Graphs/SG_Unlit'" warning appears and material fails to render when accessing Adaptive Probe Volume data through EvaluateAdaptiveProbeVolume method