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HLSL to Metal translator fails properly translate CameraMotionBlur shader
HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compilat... Read more
Crash on exit for Windows 64-bit Standalone players
64-bit Windows players built with Unity 5.1 beta 5 on Windows 7, Windows 8.1, or MacOS 10.10.3 crash when you close the player. 32-b... Read more
Missing Undo/Redo for GameObject > Toggle Active State
To reproduce:1. Open new project2. Select Main Camera3. Press Gameobject -> Toggle Active State4. Press Edit -> Undo Selection... Read more
PerformanceCounter.NextValue always returns 0
To reproduce:1. Open attached repro.unityproject2. Set the Api compatability level to be .NET 2.03. Open scene repro4. Enter play mo... Read more
[Lightmap] Static Batching and AssetBundle-Export shift Lightmap-UVs
1) Open the scene "SourceScene". Note that this scene uses a lightmap where all transparent pixels have been colored red. Please don... Read more
Unstable Configurable Joints
How to reproduce: 1. Open attached project2. Open scene Test.scene- Scene contains a simple chain of capsules, connected using Confi... Read more
iOS Script debugging does not work on 4.6 and 5.0
Deploying the spinning cube example to iOS (Mono) and attaching the script debugger crashes to XCode. Script debugging not possible.... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Crunched compression not working with 8K textures
To reproduce:1. Open attached project2. Select 8K texture3. Set Max Size to 8196 and Format to Crunched4. Hit apply5. Notice error i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled