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Unstable Configurable Joints
How to reproduce: 1. Open attached project2. Open scene Test.scene- Scene contains a simple chain of capsules, connected using Confi... Read more
iOS Script debugging does not work on 4.6 and 5.0
Deploying the spinning cube example to iOS (Mono) and attaching the script debugger crashes to XCode. Script debugging not possible.... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Crunched compression not working with 8K textures
To reproduce:1. Open attached project2. Select 8K texture3. Set Max Size to 8196 and Format to Crunched4. Hit apply5. Notice error i... Read more
IL2CPP produces invalid code with EMGU.CV Plugin
The attached Unity and XCode test projects demonstrate two bugs in the C++ code generated by IL2CPP. Download the "case_694436-EMGUC... Read more
Unable to select Sprite from Scene View by clicking on it
1. import a Sprite and add it to the scene2. click somewhere not on the Sprite in the Scene Viewer3. click on the Sprite in the Scen... Read more
[MovieTexture][OSX] Standalone player resizing issues
Resizing windowed player sometimes breaks playback, also moving from windowed -> fullscreen creates artifacts in areas outside mo... Read more
[LOD] LOD grouping isn't consistent in inspector and scene view
To reproduce:1. Create a cube (while quality setting is fantastic)2. Add LOD3. Zoom in/out in scene view4. Notice that current LOD g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"