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0
votes
Not Reproducible

[SceneView] Camera.orthographicSize not consistent while clicking

Scene/Game View

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Oct 26, 2015

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Version/s: 5.2.1f1

Repro steps: 1) Open the project 2) Go to Window -> JitterTest 3) Notice that console window is giving values 4) Try clicking aroun... Read more

0
votes
Fixed

[VertexHelper] AddUIVertexTriangleStream causes crash

uGUI

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Oct 23, 2015

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Version/s: 5.2.2f1

Repro steps: 1) Open the project and scene in it 2) Play and click the button in the Game View 3) Notice the crash Read more

0
votes
Fixed

[Speedtree]Performance drop when using multiple Speedtree objects in Uni...

Speedtree Integration

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Sep 28, 2015

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Version/s: 5.3.0a4

To reproduce: 1) Open attached project and the scene in it on 5.3 2) Play it 3) Open 'stats' window in game window 4) Notice that th... Read more

0
votes
Won't Fix

SetTextureScale started complaining about material missing texture property

Graphics - General

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Oct 27, 2015

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Version/s: 5.3.0b1

Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more

5
votes
Postponed

Broken text PPtr in file errors thrown when upgrading project or reimpor...

Serialization

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Oct 27, 2015

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Version/s: 5.3.0b4

Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regr... Read more

0
votes
By Design

[Android] Playing a video without a delay after another video has ended ...

Android

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Oct 27, 2015

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Version/s: 5.3.0b4

Playing a video without a delay after another video has ended doesn't always work on Android Read more

0
votes
Fixed

[iOS] Can't build and run with latest Xcode update (7.1)

iOS

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Oct 27, 2015

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Version/s: 5.3.0b4

-e: see title, says I have to do it manually (which works) because my version is not in the compatibility list -repro: --get latest... Read more

0
votes
Fixed

Calling GUI methods in Update crashes the editor

IMGUI

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Oct 27, 2015

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Version/s: 5.3.0b4

Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scr... Read more

0
votes
By Design

[Graphics]Particles are occluded behind any gameobject

Shuriken

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Oct 27, 2015

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Version/s: 5.3.0b4

What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the sce... Read more

0
votes
Fixed

[Substance] ProceduralMaterial.isProcessing always returns true when clo...

Substances

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Oct 28, 2015

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Version/s: 5.2.2p1

ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property. This issue only reproduce... Read more

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