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[DLL] PostProcessScene called twice
To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more
Recompiling removes previously added references in VS17 solution
Steps to reproduce:1. Open attached project2. Open .sln file with Visual Studio 17 in the project directory3. In solution explorer r... Read more
[linux] Unity player icon missing in builds
-e: the icon for the executable is missing and a "?" is displayed instead--workaround: set a default icon yourself in player setting... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
Label != "" error on every startup
To reproduce: 1. Open the attached project.2. Observe the Console window. Results: (error in the console) label != ""UnityEditor.Doc... Read more
Default resolution for standalone build is not correct when "Default is ...
By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more
[Android] Screen.SetResolution causes the previous screen image to flick...
Steps to reproduce:1. Open attached project2. Build and run for android3. Tap the screen-Screen flickers for one frame Expected resu... Read more
[VR] Changing projection matrix crashes a scene w/ Terrain and Trees/Grass
Steps to reproduce:1) Download and open attached project2) Open svene "ww2"3) Make sure VR mode is on and Open VR is selected as API... Read more
[WSA] UnityWebRequest.Head() can not return a header in an UWP build
Steps to reproduce:1. Open the attached project (WebRequestRepro.zip)2. Switch platform to Windows Store3. Set the InternetClient ca... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce:1. Build a new project2. Run the game3. Select input tab4. Double click on any entry to change it Expected Result... Read more
All about bugs
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