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[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps: 1. Open the attached project "MTT-2676.zip" 2. Enter the Play Mode 3. The capsule will move in zig-zag so going ... Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps: 1. Open the user's attached project 2. Build and Run the project 3. Hover over the red block using a pen Expect... Read more
Animated GameObject is not updated in realtime when moving keyframes aft...
Reproduction steps: 1. Open the attached 'SubTimelineKeyframeRepro' project 2. Open the 'Assets/Main Timeline.playable' in the Tim... Read more
Animation Rig does not play correct animation in the Timeline when switc...
How to reproduce: 1. Open the attached “AnimationRiggingTimeline.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Seque... Read more
"type `System.Web.HttpUtility` doesn't exist in target framework " error...
How to reproduce: 1. Open the attached project "HttpUtilityRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4. Bu... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce: 1. Open the attached project 2. Open Console or select the shader "UniversalToon.shader" and observe the error i... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps: 1. Import the attached project 2. Open the VFX graph 3. Observe the subgraph block and subgraph operator are referenced... Read more
"The Prefab you want to instantiate is null" error appears after switchi...
How to reproduce: 1. Open project "GameObjectImporter.zip" 2. Select "testAsset.myabc" (Assets > testAsset) 3. In the Inspector wind... Read more
Selecting multiple Groups in the Addressables Groups window leads to Edi...
How to reproduce: 1. Open the user's attached project 2. Open the "Window -> Asset Management -> Addressables -> Groups" window from... Read more
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