Search Issue Tracker
When the animation repeats for 1+ times,it starts with the last frame if...
Repro Steps: 1. Select the "RabbitWorking" prefab from the "Prefabs" folder2. Set the update mode in the inspector to "Animate Physi... Read more
[Inspector] Multi-selecting items in the Project tab throws error in the...
Multi-selecting items in the Project tab throws error in the console. Selection is not displayed in the inspector. Steps for reprodu... Read more
Inspector not displaying list of Objects of different types & throws error
When selecting multiple objects of different types in the Project window, the Inspector no longer displays a list of Objects, per ty... Read more
Applying a prefab takes too much time in Unity 5.6
Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/scene_graveyard.unity scene3. Select the scene_graveyar... Read more
Creating material from shader freezes Unity
To reproduce:1.Open a new project2.Import "GPUDriverCrash.shader"3.Create material from that shader Expected result: material is cre... Read more
Fully transparent cubes cause darkening in PVR with 0 backface tolerance
Refer to: https://forum.unity3d.com/threads/progressive-lightmapper-in-5-6-beta-6.454362/page-2#post-2980244 When setting 0 backface... Read more
[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce:1. Open the attached project (Crash Test Project.zip)2. Switch platform to Windows Store3. Add CrashTestScene to ... Read more
Rigidbody resets when Animator component is disabled and Camera doesn't ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "RagdollBug" scene3. Open "Scene" and "G... Read more
[WebGL] Build gets uncaught exception when using Linq::Take
Running WebGL build results in an error when Linq::Take is used in one of the scripts. To reproduce:1. Open the attached project2. B... Read more
[Android] Apps can be tapjacked
Android security issue:All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code