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[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce:1. Open attached project2. Bulid "Test" scene for UWP Expected result: project is successfully builtActual result... Read more
Error appears when project is opened with a newer version, and script wi...
To reproduce:1. Open attached project with Unity 2017.1.0b42. Delete "NewBehaviourScript.cs"3. Create a new C# script. To reproduce ... Read more
Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
Collab - On initial download, cancelling download progress will not allo...
Assuming you have a Collab enabled project. Assuming user 1 (the owner) has invited user 2. Assuming user 1 has published files. 1. ... Read more
Collab - On cancel-resume-cancel Collab will issue out a "Cannot Downloa...
Assuming you have a Collab enabled project. Assuming user 1 (the owner) has invited user 2. Assuming user 1 has published files. Ass... Read more
[Vulkan] Shaders on Vulkan Android issues (Transparency, blending, geome...
Steps: Install the apks and observeActual and Expected results are shown in the attached image. Issues:1. Transparency shaders doesn... Read more
DrivenProperties - Canvas.SendWillRenderCanvases() wasting performance s...
Scene is not openable with latest trunk.It open in 5.4/5.6 but will not run due to script errors.Most probably fixed, or we would ha... Read more
Unity process left hanging after uninstall
Uninstall Unity (I did reproduce this with Unity 2017.1.0a4 and a5) and and once the uninstall operation is done open Process Monito... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash.I have seen this occur with various scenes... Read more
[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render ... Read more
All about bugs
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