Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b4
Issue ID
909172
Regression
Yes
[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render to an inset viewport which occupies only part of the screen.The attached test attempts to clear the inset viewport to purple. This works when the stereo method is multi-pass, but for single-pass stereo only a small rectangle inside the inset viewport clears to purplel; the remainder of the inset viewport is black.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment