Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b4
Issue ID
909172
Regression
Yes
[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render to an inset viewport which occupies only part of the screen.The attached test attempts to clear the inset viewport to purple. This works when the stereo method is multi-pass, but for single-pass stereo only a small rectangle inside the inset viewport clears to purplel; the remainder of the inset viewport is black.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment