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Fixed in 2017.1.0f3

Votes

1

Found in

2017.1.0b4

Issue ID

909019

Regression

No

[Vulkan] Shaders on Vulkan Android issues (Transparency, blending, geometry, forward & deferred, lighting, tessellation)

Android

-

Steps: Install the apks and observe
Actual and Expected results are shown in the attached image.

Issues:
1. Transparency shaders doesn't show transparency
2. Transparent shaders with some blend modes are flickering
3. Geometry shaders show pink but shader.isSupported returns TRUE
4. Camera solid color becomes black when switching to Deferred shading in some scenes
5. Tessellation shaders which targets 4.6 is not rendering (correct) but shader.isSupported returns TRUE
6. Tessellation shaders which doesn't specify target is not rendering but shader.isSupported returns TRUE
7. Lighting becomes black in some scenes and esp. on custom lightint model shaders
8. Lighting in substance material scene goes black in Deferred Shading

Note:
- Same results in Linear and Gamma
- Windows Vulkan working fine
- GLES on Android working fine

Reproduced in: 2017.1.0b4, 2017.1.0b3, 5.6.1p2

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