Search Issue Tracker
Fixed in 2017.1.0f3
Votes
1
Found in
2017.1.0b4
Issue ID
909019
Regression
No
[Vulkan] Shaders on Vulkan Android issues (Transparency, blending, geometry, forward & deferred, lighting, tessellation)
Steps: Install the apks and observe
Actual and Expected results are shown in the attached image.
Issues:
1. Transparency shaders doesn't show transparency
2. Transparent shaders with some blend modes are flickering
3. Geometry shaders show pink but shader.isSupported returns TRUE
4. Camera solid color becomes black when switching to Deferred shading in some scenes
5. Tessellation shaders which targets 4.6 is not rendering (correct) but shader.isSupported returns TRUE
6. Tessellation shaders which doesn't specify target is not rendering but shader.isSupported returns TRUE
7. Lighting becomes black in some scenes and esp. on custom lightint model shaders
8. Lighting in substance material scene goes black in Deferred Shading
Note:
- Same results in Linear and Gamma
- Windows Vulkan working fine
- GLES on Android working fine
Reproduced in: 2017.1.0b4, 2017.1.0b3, 5.6.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
Add comment