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Texture Compression settings on Android and WebGL Platforms are reset to...
How to reproduce: 1. Open the attached "1385257_Repro.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Switch to... Read more
Input Action is not recognized when manipulating Canvas Text using Visua...
How to reproduce: 1. Open the attached "1385308.zip" project 2. Open the "SampleScene" Scene found in the Assets folder 3. Press Pla... Read more
Const are stripped from IL2CPP builds
*STR:* * Add a Text to a scene (UI/Text) * On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment ... Read more
[WebGL][Audio] App freezes in scene that uses AudioSource.priority
How to reproduce: 1. Open the attached project 2. Build & Run project on WebGL platform 3. Press the "Begin" button 4. Try to intera... Read more
Inline Node UI not appearing in correct position when node connected to ...
* *Reproducible on*: ** VS 1.7.0, develop, exact commit d1079a53fee2480af077b20a47c3bf39d3d7db10 (not exactly develop, but close)... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
[Linux] GUI Error appears in the console when creating graphs from the w...
*Reproducible on:* * VS version: 1.7.4 * Unity version: 2021.2.0b11 * Platform: Ubuntu 20.04.2 *Steps to Reproduce:* # Create a new... Read more
Bolt mention in VS Project Settings
All Bolt mention should be replaced by Visual Scripting. *STR*: # Open Project Settings et go to Visual Scripting section # In th... Read more
NullExceptions when creating a variable after project initialization
There is a NullException that is raised when trying to create a scene or object variable right after creating a new project: *STR:*... Read more
[Linux] Builds failing due to Visual Scripting package errors when ran f...
How to reproduce: 1. Download attached project 2. Open Linux machine terminal and go to existing Unity location (/home/<user>/Unity/... Read more
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