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[IMGUI] Account dropdown overlaps with the Layers dropdown opened earlier
After opening Layers dropdown when Account is selected, the Account dropdown overlaps with the Layer's dropdown, Refer attached vide... Read more
'Cannot edit components on prefab' popup appears multiple times when mul...
How to reproduce:1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene"2. In Hierarchy, select multiple p... Read more
An error is thrown when trying to retrieve/load Device Simulator window ...
How to reproduce:1. Open the attached 'project-1228680.zip' project2. In 'Preferences' > 'Ludiq' > 'Peek' set the 'Tabs' prope... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
isRootCanvas() method returns True and canvas is considered to be root c...
How to reproduce:1. Open the attached 'project-1231797.zip' project2. Enter Play mode3. Observe the Console window Expected result: ... Read more
Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer
Steps to reproduce:1. Download Snapdragon Profiler (Installers attached)2. Open User-supplied project ("SkinnedMeshRender.zip")3. En... Read more
[Addressables] Async loading addressable fails when using "Use Existing ...
Steps to reproduce:1. Open and Play User-supplied project Expected: no errors in the ConsoleActual: "Unknown error in AsyncOperation... Read more
[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...
How to reproduce:1. Open the attached test1.zip project2. Build for iOS and deploy the Xcode project to the device Actual: Terrain h... Read more
[BuildReport] report in IPostProcessBuildWithReport provides incorrect i...
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this informatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes