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MainCamera's tag is set to "Untagged" instead of "MainCamera" when creat...
How to reproduce: 1. Create a new project 2. In the Hierarchy select "Main Camera" 3. In the Inspector check its tag Expected resul... Read more
[Threading] playing audio fails with error
-e: starting an audio source fails with threading enabled --repro on Canary73 and Nightly66 -repro: --open attached project --build... Read more
Scripting Runtime Version is set to .NET 3.5 by default when creating ne...
The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more
[Android] Fog settings on Orthographic camera produce different results ...
To reproduce: 1. Open my attached project "OrthoFog.zip" 2. (Optional) While in editor, Enter Play mode and click space several time... Read more
Input system error states "Settings" when it should be "Project Settings".
Input System - Error message. When the input system is not set up correctly the error points to **Edit > Settings > Input** it shoul... Read more
Incorrect lighting in scenes with UVs outside [0;1]
The albedo used for baking is incorrect in scenes that have UVs that are outside the [0;1] range. This is manifested in odd bounced ... Read more
Shift + Delete does not remove an empty element from the array in the In...
How to reproduce: 1. Open user-submitted project (Unity_InsectorArrayDelete_2018_2) 2. Open the 'SampleScene' scene 3. Select 'Sampl... Read more
Baked lightmaps are never removed after baking
Reproduction steps: 1. Open "MinimalRepro" project 2. Select the "Lighting" tab -> "Baked Lightmaps" 3. Enter Play mode 4. Press "S... Read more
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more
MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()
Steps to reproduce: 1. Open User-supplied project 2. Play the Scene Expected: no error Actual: "Assertion failed: Assertion failed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window