Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.0f3
Issue ID
905675
Regression
No
When repopulating the Array with values, some indexes are not marked as dirty even if they were changed
Reproduction steps
1) Open the project (ArraySerializationBug)
2) Create a prefab instance in the scene.
3) Populate this prefab instance with the editor command.
4) Launch play.
5) Get back to the editor.
Repeat 3/4/5 to see the problem.
Expected: All array indexes are marked as dirty (written in bold in inspector)
Actual: Not all array indexes are marked as dirty, only some of them are written in bold in inspector
Reproduced on: 5.4.1f1, 5.5.1f1, 5.6.0f3, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment