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[UWP] OS version detection is wrong on some Windows versions
Windows 10 version 18362 and 18363 both report as 10.0.18362Windows 10 versions 19041, 19042, 19043, 19044 all report as 10.0.19041 Read more
OnPostprocessGameObjectWithUserProperties isn't called when setting extr...
Reproduction steps:1. Open user-attached project2. Select Barrel.fbx in Packages\Model Import Bugs\Runtime folder3. Toggle the "Opti... Read more
Editor crashes when coming back from Sleep mode
Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more
UI Document can't be assigned to a property field in the Inspector
Reproduction steps:1. Open the attached 'Test' project2. Open the 'SampleScene'3. Observe the 'Test' GameObject in the Inspector4. D... Read more
[Serialization] Player build hangs on initial loading screen after repor...
Reproduction steps:1. Open the attached user's project "boardgame_demo.zip"2. Open the "Assets\Scenes\BoardTest.unity" Scene3. Build... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
[UI Toolkit] VisualElement takes up space when the container has its pos...
How to reproduce:1. Download the attached project "UIToolkit Bug.zip"2. Open UI Builder window (in Menu bar click Window > UI Too... Read more
SerializedFile metrics show different memory costs when using AssetBundl...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to AssetBundle -> Build4. Open the Prof... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce:1. Open the user's attached "SubShaderKeywordBug" project2. Open the "SampleScene" Scene3. Observe the Cube in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows