Search Issue Tracker
VR continues to be enabled after checking it off in the Player Settings ...
Steps to reproduce:1. Create a new project2. Ckeck" VR Supprted" in Player settings3. Enter playmode4. Unckeck "VR Supprted" in Play... Read more
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps: 1. Open SpriteTexutres scene from attached project.2. Make sure Scene view is visible.3. Select one of the following in... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce:1. Open attach project;2. Open Scene3D.unity;3. Enable deep profiling in the editor Expected result: Editor should not ... Read more
[Android] Locking device when splash image appears makes Unity logo not ...
Steps to reproduce: 1) Download attached project 'SplashScreenProblem.zip' and open in Unity2) Build and run project on a device3) L... Read more
EnumMaskField returns lower value than it actually is
Reproduction steps:1. Open project attached (enumdrawerbug.zip).2. Open scene "Main".3. Select object "Flags".4. Check what is writt... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project.2. Create any game object in scene.3. Double click it on hierarchy. Expected result: scene view ... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
After 64 halos are rendered other halos are rendered in unexpected locat...
Steps to reproduce:1. Open attached project2. Open "halos" scene3. Observe that only 64 halos are drawn correctly Expected result: h... Read more
[Android] Skybox corners distorted on Vivante GC1000 GPU's
How to reproduce:1. Open user attached project2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn correct... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text