Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
903419
Regression
Yes
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps:
1. Open SpriteTexutres scene from attached project.
2. Make sure Scene view is visible.
3. Select one of the following in the hierarchy:
- "Particle System - SpaceShips"
- "Particle System - CapitalShips"
- "Rockets"
4. Unity crashes
Notes:
- Issue is subemitter-related. FTP sub emitters systems also crash. However, creating a new project with a system using sub emitters did not crash.
- Seems to happen only the first time the system is previewed. If scene view is not visible and the offending systems are previewed in the game view, they subsequently work in the scene view without crashing.
- Not a regression; new feature for 2017. That being said, issue does not repro in the previous bugfix branch from 5 Apr (2017.1.0b1).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment