Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
903419
Regression
Yes
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps:
1. Open SpriteTexutres scene from attached project.
2. Make sure Scene view is visible.
3. Select one of the following in the hierarchy:
- "Particle System - SpaceShips"
- "Particle System - CapitalShips"
- "Rockets"
4. Unity crashes
Notes:
- Issue is subemitter-related. FTP sub emitters systems also crash. However, creating a new project with a system using sub emitters did not crash.
- Seems to happen only the first time the system is previewed. If scene view is not visible and the offending systems are previewed in the game view, they subsequently work in the scene view without crashing.
- Not a regression; new feature for 2017. That being said, issue does not repro in the previous bugfix branch from 5 Apr (2017.1.0b1).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment