Search Issue Tracker
TypeLoadException and other errors appear after going back from .NET 4.6...
Reproduction steps:1. Download "UFPS : Ultimate FPS asset."2. Open scene "UFPS_SkyCity" not sure if it is a must3. Change to .NET 4.... Read more
Recording on an animation track that has an humanoid on it will create i...
Repro: - add an humanoid animation- move the playhead after that animation and start recording- move the character Read more
Template Custom Tag not being replaced at build time
-e: custom tags in a webgl template are not replaced at build time -repro--open attached project--open player settings--select the c... Read more
[upgrade project] Errors on upgrading AssetStore "Tanks!!! Reference Pro...
Upgrade project problem - this project works fine in 5.6.0p2 On importing "Tanks!!! Reference Project" project from A$ to 2017.1 - e... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
Making a prefab from a Canvas child overrides active object recttransform
Steps to reproduce: 1. Open attached project, scene "Repro2"2. Find the child "Bar" of "Canvas" gameObject3. Drag it into the projec... Read more
Selecting a different shader and changing back to standard on a Material...
Selecting a different shader and changing back to standard on a Material opens additional settings and Texture boxes Steps to reprod... Read more
ConcurrentQueuetype is defined multiple times when user's libs defines it
Reproduction steps:1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined onc... Read more
[Lightprobes]When editing Lightprobes you can no longer duplicate them, ...
When editing Lightprobes you can no longer duplicate them, it duplicates the GameObject instead. Repro steps:1.In Unity create a Lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11