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[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps:1. Open attached project ("macbookair-small.zip")2. Make sure Metal API is set as Graphics API for build3. Build for macOS Sta... Read more
Crash in vk::ScratchBuffer::Reserve when particle collision is active in...
Steps to reproduce: 1) Download attached project and open in Unity2) Press Play3) Go to particles collision scene4) Leave Unity Idle... Read more
Editor crashes if there are too many scripts loaded
Reproduction steps: 1. Open a Project with many scripts Expected Result: Project imports and opensActual Result: Editor crashes on i... Read more
[iOS][Vuforia] Background Video plays upside on iPads down after Applica...
Steps:1. Build and Run project from ownCloud on iPad Pro2. On device: click button "Load"3. Click Home button4. Open multitasking pa... Read more
Crash on memset when passing integer instead of array to NativeArray con...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Press Play4. If Unity didn't crash, wait a bit Actual ... Read more
Editor notification text's last word is cut off at certain window sizes
Steps to reproduce:1. Download attached project2. Select Tools > Notification Test3. Slowly change the Scene window size Expected... Read more
CustomPropertyDrawer with a lot of entries breaks text rendering
Steps to reproduce:1. Open user OC attached project2. Select the scriptableObject 'InininCase_00'3. Scroll till the first element le... Read more
[Android][VideoPlayer] Frames don't change and frameReady events aren't ...
Repro steps:1. Open user attached project2. Build and Run on Android3. Download any video4. "Prepare Video"5. "Seek" The frame has c... Read more
Upgrading a project from 2018.1 and below to 2019.1.0a9 fails with "pare...
Reproduction steps: 1. Open "case_1098251-CapsuleCast2D.zip" project Expected Result: The project opensActual Result: The Editor cra... Read more
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object