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[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps:1. Open attached project ("macbookair-small.zip")2. Make sure Metal API is set as Graphics API for build3. Build for macOS Sta... Read more
Crash in vk::ScratchBuffer::Reserve when particle collision is active in...
Steps to reproduce: 1) Download attached project and open in Unity2) Press Play3) Go to particles collision scene4) Leave Unity Idle... Read more
Editor crashes if there are too many scripts loaded
Reproduction steps: 1. Open a Project with many scripts Expected Result: Project imports and opensActual Result: Editor crashes on i... Read more
[iOS][Vuforia] Background Video plays upside on iPads down after Applica...
Steps:1. Build and Run project from ownCloud on iPad Pro2. On device: click button "Load"3. Click Home button4. Open multitasking pa... Read more
Crash on memset when passing integer instead of array to NativeArray con...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Press Play4. If Unity didn't crash, wait a bit Actual ... Read more
Editor notification text's last word is cut off at certain window sizes
Steps to reproduce:1. Download attached project2. Select Tools > Notification Test3. Slowly change the Scene window size Expected... Read more
CustomPropertyDrawer with a lot of entries breaks text rendering
Steps to reproduce:1. Open user OC attached project2. Select the scriptableObject 'InininCase_00'3. Scroll till the first element le... Read more
[Android][VideoPlayer] Frames don't change and frameReady events aren't ...
Repro steps:1. Open user attached project2. Build and Run on Android3. Download any video4. "Prepare Video"5. "Seek" The frame has c... Read more
Upgrading a project from 2018.1 and below to 2019.1.0a9 fails with "pare...
Reproduction steps: 1. Open "case_1098251-CapsuleCast2D.zip" project Expected Result: The project opensActual Result: The Editor cra... Read more
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow