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0
votes
Fixed

[Mac] Debugger corrupts vector2 values

Mono

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Apr 01, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open the provided scene2. Open the script3. Press the "Play" button in MonoDevelop4. Add a breakpoint on line 10 (wh... Read more

0
votes
Fixed

Define colors for profiler.

Editor - Other

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Apr 05, 2017

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Version/s: 5.6.0b9

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0
votes
Fixed

Deferred camera throws an error with RenderTextures if the viewport is n...

Camera

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open "test" scene3. Notice the "Dimensions of color surface does not match dimensions ... Read more

0
votes
Not Reproducible

Render textures/reflection probes data breaks when download a project fr...

Collab

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Mar 17, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Download and open the attached project2. Upload to collaborate3. Delete the project folder4. Download project ... Read more

0
votes
Fixed

Light bleeds through occluder edges when Final Gather is enabled

Progressive Lightmapper

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Apr 04, 2017

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Version/s: 5.6.0f3

When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce:1) Open attached project ... Read more

0
votes
Fixed

GridLayoutGroup becomes corrupted when upgrading from older Unity to newer

uGUI

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open Unity 5.5.3f12. Open attached project3. Open "UItest" scene4. You will see the UI showing up as intended5. Clo... Read more

0
votes
Fixed

Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...

IMGUI

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Apr 05, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project2. Select Cube in the Hierarchy3. Observe Mesh Renderer Component's Lightmap Tiling Offset pro... Read more

2
votes
Fixed

Handles (Position, Rotation, etc) do not work when the handles are used ...

Scene/Game View

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Apr 01, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open "Test01" scene3. Try to move the position and rotation handles4. Click on check b... Read more

0
votes
Fixed

Deferred rendering on a camera, causes mirrored image to appear, when "C...

Camera

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce:1. Create new project.2. Create new "Plane" in the scene at (0,0,0).3. Select Camera, and set it's "Clear flags" to "De... Read more

2
votes
Fixed

[HoloLens] Memory usage in release builds is 2x larger compared with deb...

VR

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Apr 05, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Build WSA Universal 10 solution3. Open VS solution4. Deploy on HoloLens using debug/ma... Read more

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