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[WP8][Animation] UI sprite animations don't work in Unity 5
To reproduce:1. Import repro.unitypackage2. Open Example scene. It has a UI image that is being animated to switch sprites3. Enter p... Read more
[Crash] Crash when calling GetParticles/SetParticles on a SubEmitter sys...
To Reproduce: 1. Open the project '658934_get_set_particles_crash' (attached to the post). 2. Open the TestScript.cs and uncomment t... Read more
[MovieTexture] Correct width & height values are not set until Play is c...
1. Open the attached project and play the scene movieTexture. 2. Notice that the first log message outputs incorrect width/height va... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce:1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation)2. Select Piter in the... Read more
[ReflectionProbes] Non continuous baking will result in black objects
Baking lighting manually (not using the continuous baking) with reflection probes will result in black objects. To reproduce:1. Impo... Read more
IL2CPP doesn't support runtime creation of array types.
To Reproduce: 1. Deploy the project attached to the post to an iOS device (make sure scripting backend is set to IL2CPP). 2. Click '... Read more
All about bugs
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Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"