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Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...
Reproduction steps:1. Open the user's attached "2021 HDRP test.zip" project2. Go to Edit > Project Settings > Graphics3. Set t... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
[ShortcutManager] The Context Menu is not updated in the Shortcuts menu ...
Reproduction steps:1. Create a new project2. Open Edit -> Shortcuts3. Create multiple conflicts on the same key4. Open the "Bindi... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
Unity does not clean up lost link SpriteRenderer object
Steps:1. Open BUG01 scene in Repo project2. In Scene View you can see a white sprite object, but hierarchy is empty-> If a camera... Read more
NullReferenceException is thrown when using sub-state machines in a sync...
Reproduction steps:1. Open the attached “AnimatorIssue.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Hier... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
[MacOS] Floating Windows opened when not in full-screen will be inaccess...
Steps to reproduce: Open a Unity Project Ensure the Editor is not in full-screen Create a floating Editor Window (for example, drag ... Read more
VFX Template search partial name matching does not work when Template na...
Steps to reproduce: Open the attached project In the Project window, observe the existing "Test" VFX asset with a Template name of "... Read more
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