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By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.43f1
2022.3.46f1
6000.0.19f1
Issue ID
UUM-79560
Regression
No
[MacOS] Floating Windows opened when not in full-screen will be inaccessible when toggling full-screen mode
Steps to reproduce:
- Open a Unity Project
- Ensure the Editor is not in full-screen
- Create a floating Editor Window (for example, drag the Game Window out from being docked
- Put the Editor into full-screen mode using the green circle at the top left
Actual results: The floating Editor Window is lost to the Editor and is inaccessible until you exit full-screen mode.
Expected results: The floating Editor Window will bring itself forward when the Editor enters full-screen.
This is how it works when you open a floating Editor Window while already in full-screen. Even if you exit full-screen and re-enter full-screen, the Editor Window will adapt itself and bring itself to the forefront.
Reproducible with versions:
- 6000.0.19f1 (MacOS)
- 2022.3.46f1 (MacOS)
- 2021.3.43f1 (MacOS)
Not reproducible with versions:
- Any version (Windows)
Can’t test with versions: -
Tested on (OS): MacOS Silicon
Notes:
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Resolution Note:
macOS doesn't have the same focus pattern as Windows. Your floating windows get behind the main editor window and can be retrieved using
Window > Bring All to Front or the macOS shortcut to cycle windows (on an english keyboard, it's "CMD + ~").
Resolution Note (6000.0.X):
macOS doesn't have the same focus pattern as Windows. Your floating windows get behind the main editor window and can be retrieved using
Window > Bring All to Front or the macOS shortcut to cycle windows (on an english keyboard, it's "CMD + ~").