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TMP_Text.text returns the initial value instead of the updated text when...
How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more
[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps:1. Open "Test" project2. Build and deploy to mobile device3. Select InputField4. Write somethingNote: Limit is 5 ... Read more
Editor crashes when ScriptableObject filename does not match class name ...
Steps to reproduce:1. Open supplied project2. Click menu item "Examples" -> "Reload ScriptableObject Example" Expected: no crashA... Read more
Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
[Asset Import] Errors on configuring 3d model for the first time
[Asset Import] Errors on configuring a 3d model Steps To Reproduce: 1. Create a new project2. Import the attached 3d model3. Select ... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
How to reproduce:1. Open the user's attached "case_1284799-Prefab-Rename-SoftLock" project2. Open the Scene view (Window->General... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
PhraseRecognizer throws an Assertion failed error when executing Keyword...
Reproduction steps:1. Download and open the attached project "PhraseRecognizerBug.zip"2. Open the Sample scene3. Enter and exit the ... Read more
OnTriggerEnter is called inconsistently when moving a trigger via Input ...
How to reproduce:1. Open user-submitted project (Test)2. Enter Play Mode while holding the up arrow key3. See that OnTriggerEnter is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument