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Unity crashed when setting game object as a Particle System's Skinned Me...
Steps to reproduce:1. Download TestCrash2.zip and open "crash" scene2. Select "Group57466_Arm" game object (Hierarchy MannequinRigge... Read more
[Inspector] Integer fields are displayed instead of values for serialize...
Serialized enums, that derive from abstract classes are shown as integers in the Inspector. Steps to reproduce:1) Open the latest at... Read more
[Mobile] Realtime Reflection probes reflect objects as static
Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity2) Open scene 'BugScene'3) Make s... Read more
Video clip in Video Preview window is stretch after applying changes mad...
To reproduce:1. Open attached project2. Select big_buck_bunny.mp4 video3. In the import settings enable override for Standalone sele... Read more
[WSA] Native XAML component does not accept input from Independent Input...
1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more
MSAA Realtime Shadows produce lighting with shadows partially missing or...
Steps to reproduce:1. Create a new project2. Import "The Lab Renderer" asset3. Open scene "directional"4. Enter Play mode Reproduced... Read more
GetObject failed to find Object for Library Representation error after c...
To reproduce:1. Open attached project2. Select video file in project3. Change importer version to Movie Texture (Legacy) and apply c... Read more
Editor crashes when building project with script in the scene for anothe...
To reproduce:1. Create new project2. Add new script to scene3. Save scene4. Build project for any platform that is not switched at t... Read more
Input Field hides text completely and puts cursor outside when in Best F...
When Input Field has Best Fit option turned on writing large text into it sometimes makes cursor appear outside the input field area... Read more
Blurry GUI interface when hit.transform.position is used
When "Camera.main.WorldToScreenPoint(hit.transform.position" is used to determine the position of the GUI when cast on the cube game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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