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GI: Crash when selecting directory with no write access as the GICache l...
Steps to reproduce: 1. Create a new project2. Go to Preferences3. Select GI Cache tab4. Enable custom cache location5. Insert an ext... Read more
Regression: material.SetFloat crashes Unity
To reproduce this bug: 1. Open the attached project2. Open the "crash" scene.3. Edit the "CrashyComponent.cs" file4. Uncomment Line ... Read more
Caps doesn't work on Q30 keyboard
-e 1) What happened Caps doesn't work on Q30 keyboard. 2) How can we reproduce it using the example you attached. To repro:1) Throw ... Read more
When using EditorWindow.FocusWindowIfItsOpen, mouse input is offset in s...
To reproduce:1. Open attached project2. Open Main Scene ( There game object with script attached that keeps the scene tab open after... Read more
Profiler double counts Sprite Atlas size
Repro: 1. Build the project attached to the initial report (tested on OSX standalone/iOS). 2. Notice that after building editor.log ... Read more
[WP8] Point light lights incorrectly in landscape orientation on WP8
Steps to reproduce:1. Download attached project and deploy as WP8 app2. Turn device to face landscape orientation. Notice artifact o... Read more
No FAT/x86 device filters for Android in Player settings in b13
There are no FAT/x86 device filters in Player settings for Android in b13 Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
Having an error in the script prevents from adding a new script as a sta...
Having an error in the script prevents from adding a new script as a state behaviour Repro:1. Select a state in the Animator Control... Read more
Undoing broken prefab's game object's moves doesn't work
To reproduce:1) Create new project2) Create a cube3) Make a prefab out of it4) Delete the prefab file(but keep the object)5) Move th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project