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[HDRP] Orthographic Camera keeps glitching in the Scene
How to reproduce:1. Create new HDRP project2. In Hierarchy enter "camera" and select Main Camera3. In Inspector change Projection to... Read more
[UWP] Project fails to build when Development Build and Script Debugging...
Reproduction steps:1. Open the attached project ("1379777R.zip")2. Open Build Settings and tick "Development Build", "Script Debuggi... Read more
Shader Graph node title does not fit correctly when resizing the node
How to reproduce:1. Open the attached project "ShaderGraph.zip"2. Open "New Shader Graph" in the Assets folder3. Decrease the size h... Read more
[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...
How to reproduce:1. Create new HDRP project2. Enter Play Mode3. Open Rendering Debugger from Window>Analytics4. In side panel sel... Read more
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with ...
How to reproduce:1. Create new URP project2. Open Rendering Debugger from Window>Analysis3. In side panel select Rendering4. Set ... Read more
[HDRP] ArgumentOutOfRangeException thrown after creating new Area Light ...
How to reproduce:1. Create new HDRP project2. Create new Shadergraph via Project tab and open it3. In Hierarchy create new Area Ligh... Read more
InterlockedExchange function throws an error when using floats as argume...
Reproduction steps:1. Open the attached project "float-atomics.zip"2. Select the "test" compute shader from the Project > Assets3... Read more
[HDRP] Render Graph Execution errors thrown while changing values in HDR...
How to reproduce:1. Create new HDRP project2. Open Project Settings3. Select HDRP in side panel find Lighting>Reflections>Max ... Read more
[Android] Player crashes with a "'JNI ERROR'" error when built on Android
Reproduction steps:1. Open the attached project "swordgame-android-bugreport.zip"2. Build and Run the project on an Android device3.... Read more
Selecting a GameObject with Scripts that have a lot of data in Serializa...
How to reproduce:1. Open attached project2. Open Inspector3. Select Main Camera in Hierarchy Expected result: Everything is rendered... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask