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Editor uses path to Android SDK which was set manually even when flagged...
To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more
"ReadPixels" errors appear when modifying a directional light with a rea...
Steps to reproduce:1. Open user-supplied project2. Rotate the Directional Light Expected: no errors in the Console windowActual: "D3... Read more
[URP] Some tests fail due to Destroy being called at the wrong time
In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more
Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...
How to reproduce:1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project2. In the Project window select 'MySpriteAtlas' asset3. In... Read more
[Android] ConcurrentDictionary crashes on IL2CPP
Steps to reproduce:1. Open user's attached project "Minimal.zip"2. Build it to Android3. Run the app with the Logcat Expected result... Read more
[HDRP] Switching from HDRP to URP causes all lights to have their intens...
Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps:1. use a project with both HDRP and ... Read more
[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...
When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more
[Shadergraph] View Direction node does not output normalized vector in U...
Repro steps: 1. Create a PBR Shadergraph in Universal RP2. Create a "View Direction" node, plug it into albedo3. Save the graph and ... Read more
[HDRP] [XR] Single-pass does not work with XR Management Package when XR...
How to reproduce:1. Open the attached (stereo-singlepass-test.zip) project2. Enter the PlayMode Expected result: Single Pass works w... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce:1. Open the attached GrabPass.zip2. Open the Scenes/SampleScene3. Enter the Play mode===Crash occusrs=== Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes