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Cloth constraints are cleared when applied to a prefab
To reproduce:1. Open attached project2. Open ClothIssue scene3. Select ClothPrefabObject in Hierarchy4. Change Max Distance on some ... Read more
WP8 app crashes when sliding with nGUI
WP8 application crashes with an access violation exception when trying to slide a slider in the nGUI example scene. To reproduce:1. ... Read more
Player settings sometimes breaks when switching to Windows Store
To reproduce:1. Create a new project, and create a new script for it2. Open the build settings, switch the platform to wp83. Open th... Read more
FMOD error messages on importing a .unitypackage
FMOD error messages on importing a .unitypackage - please see attached screen shot for details. To reproduce:- Create a new project-... Read more
Skybox with Standard shader does not render on iOS/WP8
Skybox component fails to draw Standard shader skybox on WP8.1Steps to reproduce:1. Download attached project2. Build and run to WP8... Read more
nGUI interaction example scene throws exceptions on WP8
To reproduce:1. Import nGUI2. Switch platform to WP83. Add the "Example 2 - Interaction" scene into build4. Build&run for WP8 (d... Read more
Initial values of Text Mesh are not set properly
Steps to reproduce:1. Download attached project or create a new Gameobject with Text Mesh component. Enter any text to be rendered.2... Read more
Dynamic batching breaks rendering in editor/ windows standalone
To reproduce:1. Open attached project. It has a few cubes that demonstrate dynamic and static batching2. Enable dynamic batching in ... Read more
Screen Overlay script effect leaks to Render Texture on WP8.1
Steps to reproduce:1. Download attached project2. Build and run it to WP8.13. If no Anti-Aliasing is enabled on Render Texture, last... Read more
Render Texture with Anti-Aliasing is not redrawn upon orientation change...
Steps to reproduce:1. Download attached project2. Build and run it on WP8.13. Change orientation while app is running. Render Textur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument