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Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce:1. Open the user attached project (LightProbBug2019.zip)1a. Switch to linear mode in Player settings1b. Switch to S... Read more
URP 12 generates shader implicit truncation warnings when building player
How to reproduce:1. Open users’ attached “URP12ShaderWarningIssue-2021.2.zip” project2. Build the Player3. Window > Open Last Bui... Read more
[Input] [Samsung S Pen] Input.mousePosition does not change when touchin...
How to reproduce:1. Open the attached project '1367125.zip'2. Build and Run the application on an Android device3. When the app load... Read more
[General] [MacOS] UI Toolkit has an offset when drawing Handles on a ren...
How to reproduce:1. Open the attached project "handlesRepro"2. In the macOS Menu bar, select "Gakuso > TEST"3. In the TEST window... Read more
[HDRP] Refraction models Box and Thin broken
Versions tested: 21.2.0f1 & 22.1.0a15 (trunk) Steps:Open a new projects and create a simple scene (plane box and a sphere)Create... Read more
Seams are visible when creating Terrain using Import Heightmap
How to reproduce:1. Open project "Bug Report Island.zip"2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox... Read more
[Accelerator] -EnableCacheServer command line argument does not properly...
Reproduction steps:1. Setup a Unity Accelerator2. In the same machine, create a new Unity Project3. In Preferences -> Asset Pipel... Read more
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce:1. Open the user attached project2. Open the console Expected result: Empty consoleActual result: An empty warning ... Read more
[IL2CPP] Type argument of a generic class instance changes when another ...
Reproduction steps:1. Open attached project "Case_1377927.zip"2. Build and Run the Scene "SampleScene"3. Observe the Player.log Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask