Search Issue Tracker
NRE error message when pressing CTRL+Z to undo
NRE message when pressing CTRL+Z to undo To reproduce:- Open attached project and launch "test" scene- Select the Assets folder in P... Read more
You need to wait before you can cancel switching of targetPlatform
To reproduce:1. Open any big project2. Switch target platform3. Hold on window appears, which is checking which assets need to be re... Read more
Rect Transform handles are still visible when the values are driven
Steps to reproduce : - create a button- create a new game object and make it a child of the canvas- add a Vertical Layout Component ... Read more
Errors are thrown when undoing inserted LOD levels
To reproduce:1. Create new project2. Add LOD Group component to Main camera3. Insert maximum amount of LOD levels4. Press Ctrl + Z u... Read more
Breadcrumbs lead to dead links in 5.0b3
1) What happened In Version 5.0.0b3 (7174330a6f95) https://sites.google.com/a/unity3d.com/unity-beta/home, there are dead links in t... Read more
[WSA] Taking detailed memory sample crashes any Windows Store application
Steps to reproduce:1. Build and run any application with Internet capabilities enabled and Profiler attached2. Select memory profile... Read more
Documentation link on billboard renderer component broken
Steps to repro:1. Create a new project and add a billboard renderer component to any gameobject2. Observe that it doesn't have an ic... Read more
Missing documentation links in new 2D components
Steps to repro:1. Create a new project and add these components to any gameobject:platform effectorconstant force2darea effectorpoin... Read more
Random crashes and no bugreporter when tweaking Duck Volume
Random crashes and no bugreporter when tweaking the parameters in Duck Volume at runtime. I have also experienced this type of crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument