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0
votes
Fixed

[Regression] Profiler is not attached to standalone build after building...

Profiling

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Dec 14, 2016

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Version/s: 5.6.0b1

Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open Uni... Read more

4
votes
Won't Fix

FindGameObjectWithTag throws NullReferenceException in the Build mode

Scripting

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Dec 12, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Run the project in the Play Mode;3. Build and run the project on PC, Mac & Standalone p... Read more

0
votes
Duplicate

Crash when creating an animation for UI elements

Animation

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Dec 14, 2016

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Version/s: 5.6.0b1

Steps to reproduce : - create a button- under Transition select Animation- press Auto Generate Animation- select the button and open... Read more

0
votes
Fixed

The unity define that is used to mark Daydream support is incorrectly de...

VR

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Dec 14, 2016

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Version/s:

The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more

0
votes
Fixed

AssetPreview dissapears after clearing cache when using RenderStaticPreview

Scene Management

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Dec 07, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObject... Read more

0
votes
Fixed

There is a Deadlock issue when quitting that app where the app may still...

VR

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Dec 14, 2016

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Version/s:

Pressing the "X" button or Back button should take the user to the OS Launcher screen and not Daydream Home immediately. The applica... Read more

0
votes
Fixed

Unity Android Gradle build/export causes errors with Daydream projects.

Android

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Dec 14, 2016

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Version/s:

Unable to use gradle build when targeting a Daydream project. Exporting to gradle and importing to AS gives compilation errors. Buil... Read more

2
votes
Duplicate

[GVR] Crash when enabling or disabling VR mode

VR

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Dec 14, 2016

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Version/s: 5.6.0b2

How we can reproduce it using the example you attached1) Download the attached project2) Deploy to Pixel phone using Daydream SDK3) ... Read more

0
votes
Duplicate

Particles are not modfied in Standard Assets package by changing their p...

Shuriken

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Dec 01, 2016

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Version/s: 5.5.0f3

To Reproduce:1. Open Unity, make a new project and go to the Asset Store2. Download and import Standard Assets (made for Unity 5.5.0... Read more

0
votes
Won't Fix

Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...

Shaders

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Dec 06, 2016

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Version/s: 5.4.3f1

Steps to reproduce:1. Download and open the attached project2. Observe scene or game view Expected behavior: all cubes bake the same... Read more

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