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Errors on Enabling/Disabling "Is Kinematic" if convex is unchecked on a ...
Steps To Reproduce: 1. create a new project2. Hierarchy > Create> 3D> Plane3. Plane> Inspector > Add Component > R... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps:1. Open user attached project2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expected ... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
GUIUtility:ProcessEvent warning when building for Android
When building for Android the following warning is produced on build completion... File C:\Users\[USER]\.android\repositories.cfg co... Read more
Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce:1. Open the attached project (frustumcullingtextmesh.zip)2. Open the Assets/main.unity scene3. Press play4. You w... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
[WSA] fails to load xml file
Repro steps:1. open project "New Unity Project.zip";2. build to WSA platform. Build and run generated project;3. press "save" button... Read more
[HDRP] Area light baked shadow mask create unexpected shadows
Repro steps :- Open attached project- Open scene called "Test"- Open Window > Rendering > Lighting- Click on "Generate lightin... Read more
[Search] Crash in LMDB during a domain reload while a merge operation is...
There are no real steps to reproduce this issue, as it is based on timing. Unity can crash during a domain reload if a merge operati... Read more
[VFX Graph] Debug modes are able to overwrite the capacity on locked ass...
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VFX is displayed incorrectly in the first frame when played after saving the VFX Graph