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[SerializedField] fields produce "Field is never assigned to..." warning
1. Open the attached project (warning.zip)2. Observe the warning in the console Expected: field with SerializeField attribute do not... Read more
[Android] Performance regression when loading a prefab with a lot of chi...
To reproduce: 1.Download and open attached "ResourcesLoadBugReport560p2.zip" project.2.Build and run on Android device.3.Open profil... Read more
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown af...
To reproduce: 1. Create a new project2. Build it for iOS3. Observe the console after the build has finished Expected: no assertion e... Read more
Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to call... Read more
[tvOS] Pressing the menu button on AppleTV remote doesn't exit to home s...
How to reproduce:1. Download and open the attached project "tvosbug.zip"2. Build and run it on tvOS3. Press the menu button on Apple... Read more
Crash on UnityMain when opening the Player after building it
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/SampleScene.unity“ scene3. Build And Run4. Observe the Pl... Read more
A 1000 times heavier GameObject will stutter when colliding with a light...
How to reproduce:1. Open the “HeavyObjectBug.zip“ project2. Open the “TestScene“3. Enter Play Mode4. Observe the Game view Expected ... Read more
Licensing Client fails to launch when opening Unity Hub
Reproduction steps:1. Open the Unity Hub2. Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to o... Read more
[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce:1. Create and open a new project2. Press Ctrl+Shift+B to open the "Build Settings" window3. In the "Platform" secti... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate after indeterminate...
Reproduction steps:1. Open project attached (GoIPhysXCrashRepro.zip)2. Open scene crashtest1.3. Press play.4. Wait for 1-3 minutes. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window