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Crash in CollectManagedImportDependencyGetters inside OpenScene in batch...
Every time this project tries to run its build script from inside Jenkins on 2022.3.0+, it crashes with the below callstack. It upgr... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project2. Select "Universal Windows Platform" as Build target3. Check the "Unity C# Projects" ... Read more
Stereo Display Standalone build runs at a low resolution regardless of s...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build Reproduced on 5.6.0f2, 2017.1.0a3... Read more
"corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.ass...
To reproduce:1. Open attached project2. Notice the error: "corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.asset... Read more
[Performance Regression] Importing an fbx model is noticeably slower whe...
Reproduction steps:1. Create and open a new Unity project2. Import the attached "ProblematicModel.fbx" model Expected result: it tak... Read more
[Shaders] Missing fallback from Directional to NonDirectional mode with ...
WORKAROUND: Use non-directional mode To reproduce:1. Open attached project2. Build and run to iOS (same on Android based on forum th... Read more
[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor
To reproduce:1) Open Unity Hub2) Go to Installs and check the menu of "Add Component3) If Mac support is not installed, install it4)... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project.You need to be on an ipv6 network to test this ( can use if you're t... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project2. Make sure that:Editor mode is set to AndroidTexture 'bar_iso_energy' is set to Sp... Read more
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce:1) Open the latest attached project.2) Build and run on an iOS 10 device (using Xcode 8 beta).3) When the button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene