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When building scene the build settings window is always in front of play...
1. download and open attached project in 4.62. build 'drag and drop' scene to the standalone player - everything is fine3. now build... Read more
Some objects in the inspector render on one another in Canvas Scaler
To reproduce this issue: 1. Open the attached project2. Open 'canvas scaler' scene3. Select Canvas in the hierarchy4. Make Sure UI S... Read more
Enlighten never finishes baking static terrain
- Open scene "we" in attached project- Select the "CubeTerrain" game object and mark it static- Enlighten will start baking and will... Read more
Can't choose some "sorting layers" in sprite Renderer
- Open test scene in the attached project- Select one of the sprites and try to change the Sorting LayerSome of them will just switc... Read more
When setting another state as default, the ex-default one gets executed ...
When setting another state as default, the ex-default one gets executed out of order. Repro:1. Add 2 states (one default), and add m... Read more
The animator gizmos are visible before the animator is initialized
1) What happenedThe animator gizmos are visible before the animator is initialized. Repro:1. Insert a model into the scene2. Observe... Read more
The animator gizmos appear twice in the scene in Playmode
1) What happenedThe animator gizmos appear twice in the scene in Playmode Repro:1. Make a simple controller and add it to a characte... Read more
There is no Editor API to access the Version Control Mode
Version control mode, in Project Settings > Editor , is not exposed in 'UnityEditor.VersionControl' and therefore cannot be chang... Read more
html tags not displayed as properly on manual page
-e: shows "&lt;" instead of "<" -repro:--go to http://docs.unity3d.com/Manual/UsingWebPlayertemplates.html--scroll down to th... Read more
Links broken for some of the Enums in UnityEditor.VersionControl
Links are missing for States and Severity. And Descriptions are missing from :FileMode, MergeMethod, ResolveMethod, RevertMethod, Su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field