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[TestRunner] "EditMode test can only yield null" error is thrown when tw...
Further investigation showed that it is not the nested-IEnumerator situation that doesn't work, but the nested-Ienumerator+AsyncOpe... Read more
Cannot single run parameterized tests in parameterized class with "run s...
Steps to reproduce: 1. Download and open the attached project 2. Open the Test Runner window 3. Select (project name -> Tests.dll ->... Read more
"Clear Results" does not clear the bottom panel
See screen shot. I would expect "Clear Results" to clear all test-related state: * The success/fail state of each test in the tree... Read more
[Test Runner] Execution status stays at 'Running' after Tests have finis...
How to reproduce: 1. Open user-submitted project (TestRunnerStatusIssue.zip) 2. Open the SampleScene 3. Enter Play Mode - see that a... Read more
[Unity Test Framework] TearDown virtual overriden coroutine does not fin...
How to reproduce: 1. Open attached project "TestTimeoutIssue.zip" 2. Open Test Runner window and PlayMode tab 3. In Test Runner, ru... Read more
[TestRunner] Untitled scene does not get cleared out after a test when m...
How to reproduce: 1. Open user-submitted project (TestFail) 2. Open the Test Runner window 3. Run the 4 tests one at a time - all te... Read more
Test case inheritance breaks ValueSource reference to a static field whe...
How to reproduce: 1. Open the attached project ("case_1166130-ValueSourceFail.zip") 2. Open the Test Runner window 3. Run the tests ... Read more
Debug.Log() Context not highlighted when pressed after printing in Test ...
Repro steps: 1. Open attached "case-1170589.zip" 2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" > "Run Al... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more
Timeout that occurs during [UnitySetUp] makes the test succeed instead o...
How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more
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