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[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...
SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix... Read more
Unity crashes with IterateTypeTree<RemapFromPrefabToInstancePPtr> when o...
Steps to reproduce:1. Open attached project Expected: it opensActual: it crashes while opening Reproduced in: 2018.3.0a1, 2018.3.0a4... Read more
[SRP] Inspecting culling result
SRP Repo: Issue #1345 Good afternoon, I am in the process for a while to try to implement shadows in a custom SRP using the SRP demo... Read more
[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened?When compiling own scripts, a process appears to be launched that causes HDRP shaders to compile... Read more
[SRP] Lenovo Daydream Flicker
SRP Repo: Issue #1597 What happened?Lenovo Daydream is flickering at random times in both eyes (but often not the same time in both ... Read more
[SRP] Non-deterministic camera grouping/order between Windows and MacOS/...
SRP Repo: Issue #1598 What happened?I have 3 cameras responsible for Game-view. 1 "Main" - has Render Texture2 "Additive" - has Rend... Read more
[HDPR] Null Reference Exception when using Particle System Lighting Module
SRP Repo: Issue #1650 When using Unity Particles with the light module enabled, it breaks the scene's lighting, stops the particle s... Read more
[HDRP] Directional light does not cast shadows unless it is selected in ...
Steps to reproduce:1. Download the attached project and open TestScene012. Select the Directional Light in the Hierarchy view and no... Read more
Undo.RecordObject does not record an action for changes made via delayed...
Steps to reproduce:1. Download and open the latest attached project ("delayedintbug.zip")2. Modify the custom field on the "SCRIPTS"... Read more
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