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Alpha channel is not not visible when using Baked Shadowmask mode in the...
Steps to reproduce: 1. Open the attached repro project2. Bake the lighting3. Make sure that Shadowmask scene viewport mode is enable... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Quad in front of Camera3. Open "ShaderBug"... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce:1. Create a new HDRP project2. Create a Diffusion Profile3. Assign it to a Lit Subsurface Scattering material4. C... Read more
TextureImporter.wrapMode returns -1 when Texture's Wrap Mode is not changed
How to reproduce:1. Open the attached project2. Select Test->Run in the top toolbar3. Inspect the Console Window Expected result:... Read more
The project's parent directory is opened when "Show in Explorer" feature...
Repro steps:1. Open Projects tab in Unity Hub2. Select "Show in Explorer" in the three-dot menu next to any project Expected behavio... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown--the error is not being thrown when creating a new URP pr... Read more
NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...
How to reproduce:1. Open the attached project's Scene labeled "NavMeshJumpBugExample"2. Enable "MaxJump19-NavObstacle" GameObject in... Read more
IJobParallelFor job only runs on Main Thread when Thread.Sleep() is call...
How to reproduce:1. Open the attached project2. Window > Analysis > Profiler3. Open the "MainScene" scene4. Select CPU tab and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title