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Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce: 1. Download attached project file 2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha ... Read more
[macOS] Unable to debug managed DLL using Visual Studio for Mac
Visual Studio for Mac can't debug DLL code. Debug works as expected on non-DLL scripts. Visual Studio can debug DLLs on Windows as ... Read more
[OSX] WebRequestUtils.MakeInitialUrl causes CPU spikes
To reproduce: 1. Open project attached by QA on computer with OS X 2. Open "main" scene 3. Open profiler tab, enable record and deep... Read more
GUI.Toolbar, drawn via custom property drawer, is drawn at the top of th...
To reproduce: 1. Open the project, attached by the tester (guiToolbar.zip) 2. Select the Main Camera in the Hierarchy 3. Observe th... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce: 1. Create empty project file (notice that Facebook support should be installed later) 2. Try to build it on standa... Read more
Importing large .obj file crashes the Editor
To reproduce: 1. Import the attached .obj file into a new project (saidaAMNESIX.dcm.obj) Expected: the Editor doesn't crash due to... Read more
[SPI] Target Eye makes left eye empty and right eye entirely black
When setting one camera to render to the left eye but another camera to render to the right eye, if Single Pass Instancing is chosen... Read more
AssetDatabase.FindAssets is not able to find asset which has the flag Hi...
Reproduction steps: 1. Open the attached project "HideInHierarchyTest.zip"; 2. Go to Window and open "Create Test Asset Window"; 3. ... Read more
ExecuteMenuItem requires different arguments in macOS and Windows
Steps to reproduce: 1. Open attached project on windows 2 In top menu go through all 'Test' options (Test1, Test2, Test3, Test4) 3.... Read more
[Regression] UI elements are rendered at old position after enabling ina...
To reproduce: 1. Open the "SceneMenu" scene in the user-provided project 2. Enter the Play mode 3. In the Scene, note that MenuUI/Bo... Read more
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