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[HDRP] HD Unlit Shadergraph: "Cull Mode" Only appears after Surface Type...
Problem exists on Master (0251f6303b) and goes as far back as the "Cull Mode" option existed (6.9.1 release) Repro steps:1. Create a... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more
[PackMan] Minimum horizontal width is not set for Packages list and desc...
Minimum horizontal width is not set for Packages name list and description divider in Packman window. Refer the attached video Steps... Read more
Project Settings: VFX tab help button is pointing to the wrong page
How to reproduce:1. Create a new project2. Open Project Settings window (Edit->Project Settings...)3. Open VFX tab4. In the VFX t... Read more
[XR Management] Tracked Pose Driver is not saved in scene when adding it...
1. Open attached "TrackingOptions" project2. Go to Edit->Project Settings -> XR Tracking3. Click on "Add Tracked Pose Driver T... Read more
Editor crashes when importing broken prefab file
Steps:1. Import attached prefab ('InGameCanvas.prefab') to any project==>Editor crashes Read more
Override window displays "No Overrides" with "Apply and Revert" options ...
When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more
Imported Object's Settings properties are not saved in the Inspector Deb...
How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more
[Improved Prefab] Override indicator (blue line) is misaligned for Size ...
Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject