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[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
Double clicking Full Stacktrace Log in Console window doesn't open IDE
Steps to reproduce:1. Download 1197288_repro.zip project2. Enabled full Stack Trace (In Console's window context menu, Stack Trace L... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce:1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project")2. Enter Playmode Expected result: ... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more
[UMPE] logging appears when launching or building Unity 2020.1.0a12 via...
Steps to reproduce- Install Unity 2020.1.0a12- Launch Unity from the command line using ./2020.1.0a12/Editor/Unity -batchmode -quit ... Read more
[UWP] Going from FullScreen to Windowed mode no longer rescales app corr...
Steps to reproduce:1. Download 1196004_repro.zip2. Switch platform to UWP and build project3. Build the project with Visual Studios4... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code