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[New Scripting Runtime] Visual Studio Code doesn't break at breakpoints ...
1. What happened [New Scripting Runtime] While debugging, Visual Studio Code doesn't break at breakpoints and freezes the Editor aft... Read more
[OS X] Visual Studio crashes Editor when quitting with debugger attached
1. What happened [OS X] Visual Studio crashes Editor when quitting with debugger attached VS for Mac Community, v 7.0.1b24. Attached... Read more
[WebGL] MissingMethodException with OnGUI scroll view
Steps to reproduce: 1. Open user attached project (BugReport1) 2. Make a WebGL build 3. Run the game on browser 4. Try to move scrol... Read more
[Handles] Handles not appearing in scene view when in tool mode
Handles not appearing in scene view when in tool mode 1. What happened When using e.g., BoxBoundsHandle via a tool mode (e.g., edi... Read more
Android Gradle: Add a callback after the project is created
"On an iOS xcode project, you can use PostProcessBuild to modify the project before built. On Android, PostProcessBuild is called a... Read more
When a parent 3D object is rotating and its scale is changed, the shape...
A 3D object has a sphere collider and is rotating. When its scale changes, the child object starts changing shape and size. This can... Read more
Unity Editor video preview doesn't play Audio
To reproduce: 1. Open Attached Unity project "unity-vrexperience.zip" 2. In Project window, go to Assets --> StreamingAssets 3. Clic... Read more
Entering and Exiting Play mode crashes the Editor
Reproduction steps: 1. Open "ScriptTest_1.zip" project 2. Open "awtqw4t" Scene 3. Enter and Exit play mode until the Editor crashes... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
[iOS] .NET 4.6 build outputs machine.config to mono/2.0 instead of mono/4.0
When exporting an iOS project using the .NET 4.6 experimental support, the machine.config is placed in the mono\2.0 directory, but i... Read more
All about bugs
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Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding