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2
votes
Fixed

[Mobile] [Addressables] "Could not produce class with ID 91" error when ...

Package: Addressables

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May 20, 2019

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Version/s: 1.3.8

How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more

0
votes
Won't Fix

OnTriggerEnter event does not get executed even if Character Controller ...

Physics

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Nov 02, 2019

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Version/s: 2019.2.10f1, 2020.1

Reproduction steps:1. Open project in "TriggerEnter.zip"2. Select both Cube and Capsule in the Hierarchy window so you can see their... Read more

0
votes
Not Reproducible

[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error

Package: Unity Physics

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Oct 13, 2019

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Version/s: 0.2.2, 0.2.4

How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more

0
votes
Won't Fix

[Universal RP][Trees] Tree is rendered in magenta when it's newly create...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

How to reproduce:1. Open the attached project or set up a new project for Universal RP2. Add tree object to the scene (right-click i... Read more

5
votes
Won't Fix

[XR][Input System] Binding Listen functionality does not work for XR con...

Package: Input System

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Oct 17, 2019

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Version/s: Input System preview.2 - 1.0.0

How to reproduce:1. Open the attached "VR-Input.zip" project2. In the Project view, select "Input.inputactions" and click "Edit asse... Read more

0
votes
Fixed

[Improved Prefab] Blue highlight is missing on making changes in Project...

Scene Management

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Nov 11, 2019

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Version/s: 2019.3.0b10

Blue highlight is missing on making changes in Projection of Main Camera prefab Steps to Reproduce: 1. Create a new Project2. Create... Read more

0
votes
Fixed

[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...

Package: Scriptable Render Pipeline Universal

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Nov 01, 2019

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Version/s: 7.0.1, 7.1.2

Reproduction steps:1. Create a new URP template project2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render Sc... Read more

5
votes
Fixed

Rebuilding a mesh, using the job system to bake the collider, then setti...

Physics

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Nov 07, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

To reproduce:1) Open the attached project and scene2) Open up Profiler, and enable Deep Profile3) Play it, then pause it after a few... Read more

5
votes
Fixed

[URP] Post-Processing is not applied to the Scene when Render UI Event i...

Package: Scriptable Render Pipeline Universal

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Nov 04, 2019

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Version/s: 7.1.2

How to reproduce:1. Open user's attached 'URP-postproc-bug.zip' project2. Open 'SampleScene' Scene3. Select UniversalRenderPipelineA... Read more

0
votes
Duplicate

[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...

Package: SRP Lightweight Template

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Nov 08, 2019

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Version/s: 5.1.0

To reproduce:1) Open the attached project2) Click Test -> Save Open Scenes3) Wait 10 seconds until console messages appear Expect... Read more

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