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WebcamTexture.devices field is not updated when disconnecting webcam on ...
Reproduction steps: 1. Open the attached project ("case_1273253-WebCamTexture.zip") 2. Make a WebGL build and run it 3. Open browser... Read more
[GraphView] The GraphView lets you attempt to connect the Ports when con...
How to reproduce: 1. Open the attached "GraphView" project 2. Open the Dialogue Graph window (Graph->Dialogue Graph) 3. In the Dialo... Read more
Cannot jump from Test Runner Window to test definition in script when te...
How to reproduce: 1. Open the attached project "case_1125286-test-demo_1" 2. In the Test Runner Window right-click the test "CantTou... Read more
Test Runner 'Open source code' on a test method containing 'yield return...
Steps: 1. Open attached Unity project 2. Open Test Runner window. 3. On PlayMode right-click on "NewTestScriptWithEnumeratorPasses01... Read more
[TestRunner] "EditMode test can only yield null" error is thrown when tw...
Further investigation showed that it is not the nested-IEnumerator situation that doesn't work, but the nested-Ienumerator+AsyncOpe... Read more
Cannot single run parameterized tests in parameterized class with "run s...
Steps to reproduce: 1. Download and open the attached project 2. Open the Test Runner window 3. Select (project name -> Tests.dll ->... Read more
"Clear Results" does not clear the bottom panel
See screen shot. I would expect "Clear Results" to clear all test-related state: * The success/fail state of each test in the tree... Read more
[Test Runner] Execution status stays at 'Running' after Tests have finis...
How to reproduce: 1. Open user-submitted project (TestRunnerStatusIssue.zip) 2. Open the SampleScene 3. Enter Play Mode - see that a... Read more
[Unity Test Framework] TearDown virtual overriden coroutine does not fin...
How to reproduce: 1. Open attached project "TestTimeoutIssue.zip" 2. Open Test Runner window and PlayMode tab 3. In Test Runner, ru... Read more
[TestRunner] Untitled scene does not get cleared out after a test when m...
How to reproduce: 1. Open user-submitted project (TestFail) 2. Open the Test Runner window 3. Run the 4 tests one at a time - all te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature